turret-defense-wiki

Economy

Understanding credits, income sources, and spending strategies.


Starting Resources

Resource Base Value Modified By
Credits 1,500 Prestige (+10% per level)
Lives 20 Prestige (+1 per 5 levels), Core Reinforcement upgrade

Income Sources

1. Kill Rewards

Every enemy killed gives credits based on type and wave.

Enemy Base Reward Wave 50 Reward Wave 100 Reward
Scout 1 2 5
Armored 2 4 10
Swarm 1 2 5
Shielded 4 8 20
Heavy 8 16 40
Stealth 4 8 20
Carrier 6 12 30
Boss 50 100 250
Titan 100 200 500

Scaling Formula:


2. Wave Completion Bonus

At the end of each wave, you receive:

Base Bonus: 50 + (wave x 25) credits

Wave Completion Bonus
1 75
10 300
25 675
50 1,300
100 2,550

3. Milestone Bonuses

Reaching certain waves gives extra credit bonuses:

Wave Bonus Credits
5 +100
10 +250
15 +400
20 +600
25 +1,000
50 +2,500
75 +5,000
100 +10,000

4. Interest

At the end of each wave, you earn 5% interest on your current credits.

Base Interest Cap: 500 credits per wave

Increasing the Cap:

Example:


5. Wave Bonus Upgrade

The Wave Bonus permanent upgrade adds flat credits per wave:

Level Bonus Per Wave
1 +5
2 +10
3 +15
10 +50

Spending

Turret Costs

See Turrets for all costs. Range from $150 (Pulse) to $25,000 (MOAT).

Turret Efficiency Upgrade

Reduces turret costs by 5% per level (5 levels max = 25% discount).

Level Discount
1 -5%
2 -10%
3 -15%
4 -20%
5 -25%

Selling Turrets

You can sell placed turrets for a percentage of your total investment.

Base Sell Value: 75% of total spent (purchase + all upgrades)

Increasing Sell Value:

Example:


Economy Strategies

Early Game (Waves 1-20)

  1. Start with 2-3 Pulse Cannons - don’t overspend
  2. Save some credits - interest starts building
  3. Upgrade to level 2-3 - better than more turrets
  4. Hit milestone waves for bonus income

Mid Game (Waves 21-50)

  1. Push turrets to level 4+ - major power spikes
  2. Let interest build between waves
  3. Balance saving and spending - don’t hoard excessively
  4. Invest in Investment Returns upgrade early

Late Game (Waves 51+)

  1. Max out key turrets (level 6) - huge stat boosts
  2. Interest cap matters more - upgrade it
  3. Sell and rebuild when strategies need adjustment
  4. Use credit powerups strategically

Economic Math

Interest vs Spending

Question: Should I save for interest or spend now?

Answer: Generally spend if:

Save if:

Sell/Rebuy Efficiency

With base 75% sell return:

With max Salvage Master (115% return):


Quick Reference

Stat Base Value
Starting Credits 1,500
Starting Lives 20
Interest Rate 5%
Interest Cap 500
Sell Return 75%
Wave Bonus Base 50 + wave x 25