turret-defense-wiki

Turrets

All 10 turret types available in Turret Defense. All turrets are available from the start of the game.


Turret Overview

Turret Cost Damage Fire Rate Range Special
Pulse Cannon $150 9 1.2/s 120 Pack tactics synergy
Scatter Shot $200 6 0.85/s 100 Fires 3-5 projectiles
Cryo Emitter $225 5 1.8/s 90 40% slow, freeze on 3 hits
Rail Gun $450 55 0.35/s 200 Pierces all enemies
Plasma Mortar $525 70 0.3/s 160 60-90px AoE explosion
Temporal Field $700 2 2.0/s 110 70% slow aura
Tesla Coil $750 22 0.9/s 130 Chain lightning (3-5 targets)
Laser Beam $900 10 6.5/s 140 Continuous beam, 100% accuracy
Singularity $1,500 25 0.6/s 140 Pulls enemies in
MOAT Flamethrower $25,000 10 5.0/s 100 360° flame aura

Starter Turrets ($150-$225)

Pulse Cannon - $150

“Reliable all-rounder”

Stat Value
Damage 9
Fire Rate 1.2/s
Range 120
Accuracy 90%
Damage Type Kinetic

Special: Pack Tactics - +8% damage per nearby Pulse Cannon (max +24%)

Best for: Early game, general defense, tight formations

Upgrade Costs: $180 → $270 → $600 → $1,200 → $2,400


Scatter Shot - $200

“Fires 3-5 projectiles (scales with level)”

Stat Value
Damage 6 per projectile
Fire Rate 0.85/s
Range 100
Accuracy 65%
Damage Type Kinetic

Special: Combo Striker - +40% damage per consecutive hit (max +120%)

Projectiles by Level: 3 → 3 → 4 → 4 → 5 → 5

Best for: Grouped enemies, swarms, sustained damage

Upgrade Costs: $220 → $330 → $720 → $1,440 → $2,880


Cryo Emitter - $225

“Slows 40%, 3 hits = freeze (2-3.5s)”

Stat Value
Damage 5
Fire Rate 1.8/s
Range 90
Accuracy 70%
Damage Type Ice

Special: Frost Shatter - Frozen enemies take 2x damage from all sources

Freeze Duration by Level: 2.0s → 2.3s → 2.6s → 2.9s → 3.2s → 3.5s

Best for: Crowd control, boss slowdown, damage amplification

Upgrade Costs: $240 → $380 → $800 → $1,600 → $3,200


Mid-Tier Turrets ($450-$750)

Rail Gun - $450

“Pierces all enemies, +15% per pierce”

Stat Value
Damage 55
Fire Rate 0.35/s
Range 200
Accuracy 95%
Damage Type Kinetic

Special: Shield Breaker - +50% damage vs shields

Best for: Long range, piercing groups, shielded enemies

Upgrade Costs: $450 → $690 → $1,500 → $3,000 → $6,000


Plasma Mortar - $525

“AoE damage (60-90px radius, scales with level)”

Stat Value
Damage 70
Fire Rate 0.3/s
Range 160
Accuracy 68%
Damage Type Explosive

Special: Executioner - +100% damage vs enemies below 50% HP

AoE Radius by Level: 60 → 66 → 72 → 78 → 84 → 90 pixels

Best for: Grouped enemies, finishing low HP targets

Upgrade Costs: $540 → $780 → $1,700 → $3,400 → $6,800


Temporal Field - $700

“70% slow aura, +15% damage from all sources”

Stat Value
Damage 2
Fire Rate 2.0/s
Range 110
Accuracy N/A (aura)
Damage Type Energy

Special: Temporal Amplifier - Enemies in field take +15% damage from all turrets

Best for: Support, slowing groups, damage amplification

Upgrade Costs: $700 → $1,050 → $2,330 → $4,660 → $9,320


Tesla Coil - $750

“Chain lightning (3-5 targets, scales)”

Stat Value
Damage 22
Fire Rate 0.9/s
Range 130
Accuracy 75%
Damage Type Energy

Special: Chain Amplifier - +15% damage per chain jump

Chain Targets by Level: 3 → 3 → 4 → 4 → 5 → 5

Best for: Grouped enemies, energy damage, chain efficiency

Upgrade Costs: $765 → $1,130 → $2,440 → $4,880 → $9,760


Advanced Turrets ($900-$1,500)

Laser Beam - $900

“Continuous damage beam”

Stat Value
Damage 10
Fire Rate 6.5/s
Range 140
Accuracy 100%
Damage Type Energy

Special: Perfect accuracy - never misses

Best for: Consistent DPS, fast enemies, guaranteed hits

Upgrade Costs: $900 → $1,370 → $3,000 → $6,000 → $12,000


Singularity - $1,500

“First hit pulls enemy in, +30% damage”

Stat Value
Damage 25
Fire Rate 0.6/s
Range 140
Accuracy 98%
Damage Type Kinetic

Special: Gravity Well - Pulled enemies take +30% damage from all sources

Best for: Crowd control, damage amplification, combining with AoE

Upgrade Costs: $1,500 → $2,250 → $5,000 → $10,000 → $20,000


God-Tier Turret ($25,000)

MOAT Flamethrower - $25,000

“360° flame aura - burns all enemies in range”

Stat Value
Damage 10 per tick
Fire Rate 5.0/s
Range 100
Accuracy N/A (aura)
Damage Type Fire

Special: Burns all enemies in range simultaneously. Burning enemies take DoT.

Best for: Dense enemy groups, sustained area denial, late game

Upgrade Costs: $20,000 → $35,000 → $70,000 → $140,000 → $210,000


Upgrade Multipliers

All turrets gain stat multipliers at each level:

Level Damage Fire Rate Range
1 1.00x 1.00x 1.00x
2 1.25x 1.10x 1.08x
3 1.55x 1.20x 1.16x
4 2.10x 1.40x 1.24x
5 2.80x 1.65x 1.32x
6 3.60x 1.95x 1.40x

Note: Levels 4-6 have significantly larger power jumps. Investing in max level turrets is usually better than building more turrets.


Damage Types

Type Description Strong Against
Kinetic Physical projectiles General purpose
Energy Lasers and electricity Phase Drones (resist), Chrono Phasers (resist)
Ice Cryo damage with slow Crowd control
Fire Burn damage over time General, countered by Pyro Tank
Explosive Area damage Grouped enemies

Turret HP

All placed turrets have 100 HP. When enemies can’t path around a turret blocking their way, they attack it dealing 25 damage/second. Destroyed turrets are removed and you lose your investment.


Strategic Tips

  1. Upgrade over quantity - One level 6 turret often beats three level 1 turrets
  2. Mix damage types - Late game enemies have resistances
  3. Use synergies - Pack tactics Pulse, frozen targets, temporal fields
  4. Position for piercing - Line up Rail Gun shots through groups
  5. Protect investments - Don’t let enemies destroy your expensive turrets