turret-defense-wiki

Progression

Long-term progression systems that carry between games.


Overview

System Currency Purpose
Prestige Levels + PP Permanent stat bonuses
Permanent Upgrades Prestige Points (PP) Specific gameplay boosts
Research Lab Prestige Points (PP) Unlock turrets/features
Achievements N/A (awards PP) Milestones and challenges
Daily Rewards N/A (awards PP) Login streak bonuses

Prestige System

Requirements

How to Prestige

  1. Reach wave 50+
  2. Open pause menu or wait for game over
  3. Click “Prestige” button
  4. Confirm to reset and earn bonuses

Per-Level Bonuses

Each prestige level gives:

Bonus Amount Per Level
Starting Credits +10%
Starting Lives +1 per 5 levels
Interest Rate +0.5%
Sell Value +1%
Global Damage +2%

Example at Prestige 10:

Prestige Milestones

Level Title Special Reward
1 Initiate Plasma Mortar unlocked
3 Defender Laser Beam unlocked
5 Guardian Temporal Field unlocked
10 Commander Singularity unlocked
15 Elite +50% prestige point earnings
25 Legend +10% turret range
30 Veteran +25% interest cap
35 Master +5% critical strike chance
40 Champion +10% wave completion bonus
45 Ascendant +1 turret level bonus
50 Immortal +1 additional turret level (total +2)

Prestige Points Earned

From prestiging (wave 50+):

(wave - 50) x 10 PP

From game over (wave 10+):

(scoreBonus + waveBonus) x prestigeMultiplier

Where:
- scoreBonus = log10(score + 1) x 150
- waveBonus = floor(waves / 10)
- prestigeMultiplier = min(1 + prestige x 0.1, 3.0)

The multiplier caps at 3x when you reach prestige 20.


Permanent Upgrades

Spend Prestige Points on permanent bonuses that apply to all future games.

All Upgrades

Upgrade Effect Per Level Max Level Base Cost Multiplier
Core Reinforcement +1 life 10 50 PP 1.5x
Investment Returns +15% interest cap 10 40 PP 1.4x
Turret Efficiency -5% turret cost 5 75 PP 2.0x
Critical Strike +2.5% crit chance 10 60 PP 1.6x
Shield Breaker +8% shield damage 5 80 PP 1.8x
Quick Start +1 free starting turret 3 200 PP 3.0x
Salvage Master +4% sell value 10 50 PP 1.5x
Wave Bonus +5 credits per wave 10 30 PP 1.3x

Cost Formula

cost = baseCost x costMultiplier^currentLevel

Example Costs

Core Reinforcement (50 PP base, 1.5x): | Level | Cost | Total Invested | |——-|——|—————-| | 1 | 50 | 50 | | 2 | 75 | 125 | | 3 | 112 | 237 | | 4 | 168 | 405 | | 5 | 253 | 658 | | 10 | 1,924 | 5,765 |

  1. Investment Returns - More income every game
  2. Core Reinforcement - Survive longer, earn more PP
  3. Wave Bonus - Cheap, consistent income boost
  4. Salvage Master - Enables flexible strategies
  5. Critical Strike - Reliable damage increase
  6. Shield Breaker - Helps vs late-game shields
  7. Turret Efficiency - Expensive but saves credits
  8. Quick Start - Very expensive, marginal benefit

Research Lab

Idle research that progresses in real-time, even when offline.

Research Tree

TIER 1 (No prerequisites)
├── Plasma Mortar (2h, 200 PP)
└── Laser Beam (3h, 250 PP)
         │
         ▼
TIER 2
├── Temporal Field (6h, 600 PP) ← requires Laser Beam
│
└── Singularity (8h, 1000 PP) ← requires Mortar + Temporal
              │
              ▼
TIER 3
├── MOAT Flamethrower (24h, 3000 PP) ← requires Singularity
└── Quantum Core (36h, 3500 PP) ← requires Singularity

Research Items

Item Time Cost Prerequisites Unlocks
Plasma Mortar 2 hours 200 PP None Plasma Mortar turret
Laser Beam 3 hours 250 PP None Laser Beam turret
Temporal Field 6 hours 600 PP Laser Beam Temporal Field turret
Singularity 8 hours 1000 PP Mortar + Temporal Singularity turret
MOAT Flamethrower 24 hours 3000 PP Singularity MOAT turret
Quantum Core 36 hours 3500 PP Singularity Reactor shield

Quantum Core Shield

Once researched, your reactor core gains a regenerating energy shield:

Note: All turrets are available from the start of the game. Research provides an alternate unlock path.


Achievements

Earn Prestige Points by completing challenges.

Wave Achievements (Single Game)

Achievement Requirement Reward
First Steps Reach wave 10 100 PP
Getting Started Reach wave 25 250 PP
Halfway There Reach wave 50 500 PP
Centurion Reach wave 100 1,000 PP
Marathon Runner Reach wave 250 2,500 PP
Endurance Master Reach wave 500 5,000 PP

Kill Achievements (Total)

Achievement Requirement Reward
Rookie Hunter Kill 1,000 enemies 10 PP
Seasoned Hunter Kill 10,000 enemies 50 PP
Elite Hunter Kill 100,000 enemies 200 PP
Legendary Hunter Kill 1,000,000 enemies 1,000 PP

Turret Achievements

Achievement Requirement Reward
Pulse Master Max level a Pulse Cannon 15 PP
Scatter Master Max level a Scatter Shot 15 PP
Rail Master Max level a Rail Gun 15 PP
Cryo Master Max level a Cryo Emitter 15 PP
Tesla Master Max level a Tesla Coil 15 PP
Arsenal Build every turret type 50 PP
Full Arsenal Unlock all turrets via research 25 PP

Perfect Wave Achievements

Achievement Requirement Reward
Flawless Start Survive 5 waves without losing a life 20 PP
Impenetrable Survive 25 waves without losing a life 100 PP
Untouchable Survive 50 waves without losing a life 250 PP
Perfect Streak 10 waves in a row without losing a life 75 PP

Boss Achievements

Achievement Requirement Reward
Boss Slayer Defeat first boss 15 PP
Boss Hunter Defeat 10 bosses 50 PP
Boss Vanquisher Defeat 50 bosses 200 PP
Boss Annihilator Defeat 100 bosses 500 PP
Titanfall Defeat a Titan 100 PP (hidden)

Special Achievements

Achievement Requirement Reward
First Game Play your first game 5 PP
Regular Player Play 10 games 15 PP
Dedicated Play 50 games 50 PP
Committed Play 100 games 100 PP
Obsessed Play 500 games 500 PP
Reborn Prestige for the first time 25 PP
Ascendant Reach prestige 5 100 PP
Transcendent Reach prestige 10 250 PP
Legendary Reach prestige 25 500 PP
Immortal Reach prestige 50 1,000 PP
Week Streak Log in 7 days in a row 50 PP
Month Streak Log in 30 days in a row 200 PP
High Scorer Score 10,000 20 PP
Score Master Score 100,000 100 PP
Million Club Score 1,000,000 500 PP
Purist Reach wave 20 with only Pulse Cannons 75 PP (hidden)

Daily Rewards

Log in each day to claim Prestige Points.

Base Reward

10 PP per day

Streak Bonus

+5 PP for each consecutive day (max +35 at 7 days)

Streak Daily Reward
Day 1 10 PP
Day 2 15 PP
Day 3 20 PP
Day 4 25 PP
Day 5 30 PP
Day 6 35 PP
Day 7+ 45 PP

Formula: 10 + min(streak, 7) x 5

Missing a day resets your streak to 0.